1) Clicking on which colour ball will increase the value of score by 10? a) Green b) all about the c) Pink d) Yellow 2) To turn the design into code what values would need entering into boxes A and B? a) A = 5, B = 7 b) A= -7, B = 5 c) A = 7, B = -5 d) A = 7, B = 5 3) What do all variables have? a) A name and a value b) A name only 4) What does setting a variable do? a) Decreases the variable's value b) Increases the variable's value c) Makes the variable a specific value 5) What will the sprite say at the end of this program? a) 0 b) 2 c) Your score is 0 d) Your score is 2 6) What is a variable in programming? a) a) A fixed number b) b) A place in memory where data is stored c) c) A type of computer d) d) A Scratch sprite 7) Which of the following can be stored in a variable? a) a) Name b) b) Age c) c) Score d) d) All of the above 8) If a program stores a user’s favorite food in a variable, what type of data is that? a) a) Number b) b) Text (string) c) c) Boolean (true/false) d) d) Operator 9) The IF–THEN–ELSE statement is used to: a) a) Repeat code b) b) Make a decision based on a condition c) c) Store data in memory d) d) Create a new variable 10) Which of these is NOT a comparison operator? a) a) Greater than b) b) Less than c) c) Add d) d) Equal to

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