The thrill of competition and achievement., Learning through trial and error when solving puzzles or advancing levels., The risk of despair when failing repeatedly in a difficult game., Opportunities to pursue a career in e-sports or game design., The danger of spending too much time gaming and starting to miss out on real-life experiences., Using crowdfunding to support the development of new and innovative games., Game companies’ vested interest in keeping players engaged for as long as possible., How games can instigate creativity, teamwork, or even conflict among players., The role of video games as a common household activity (e.g., families or siblings playing together)., When a game company decides to put out (release) a long-awaited game..

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