1) Which of the following best defines digital resources in ELT? a) Printed textbooks and workbooks designed by ELT publishers b) Technology-based tools and content that enhance English teaching and learning c) Only social media tools used for practicing vocabulary d) Only social media tools used for practicing vocabulary 2) What is one advantage of using gamification in ELT materials design? a) It guarantees accurate grammar acquisition b) It removes the need for lesson planning c) It promotes engagement and persistence through game-like elements d) It replaces traditional assessment methods 3) Which of the following is an example of an authentic material in ELT? a) A grammar worksheet with gap-fill exercises b) A podcast episode created for native English-speaking audiences c) A vocabulary list from an ELT coursebook d) A multiple-choice quiz in Wordwall 4) Which tool is categorized as an AI-powered resource for ELT? a) Kahoot b) Canva Magic Write c) TikTok d) Moodle 5) According to the class content, what is a common challenge in using authentic materials? a) They are always aligned with ELT syllabi b) They require minimal adaptation c) They may need scaffolding and vocabulary pre-teaching d) They can easily be used without context 6) What is one implication of using digital resources in ELT material design? a) Teachers can avoid using authentic texts b) Learning becomes less autonomous c) It facilitates personalized and blended instruction d) It reduces student motivation 7) Which of the following is NOT typically considered a core element of gamification in ELT? a) Leaderboards b) Badges c) Multiple-choice assessments used without feedback or progression tracking d) Quests or challenges e) A system where students earn points for completing language missions tied to class objectives f) Rewards students for demonstrating consistent language use 8) In a gamified ELT learning environment, which of the following would be least effective in promoting intrinsic motivation among learners? a) A leaderboard that publicly displays top performers each week b) A quest system where students complete real-world tasks aligned to learning outcomes c) A badge system that rewards students for risk-taking and creativity in language use d) A level-up mechanic that reflects progress through increasingly complex linguistic tasks

Innovation in Material Design in ELT

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