Understanding the problem to be solved, identifying needs, and gathering requirements. - Analysis, Creating a blueprint for how the program will function, including structure diagrams, pseudocode, and flowcharts. - Design, Writing the actual source code to implement the design. - Coding (Development), Evaluating the program using test data to ensure it works as intended and meets the requirements. - Testing, Removing unnecessary detail to focus on the important aspects of a problem. - Abstraction, Breaking down a problem into smaller, manageable parts. - Decomposition, A detailed list of what the software must do, based on the analysis of user needs. - Requirements Specification, Clearly defining what the issue is before attempting to solve it. - Problem Identification, A graphical representation showing how a problem is broken down into parts. - Structure Diagram, A diagram that represents the steps in an algorithm using standard symbols. - Flowchart, A readable description of what a computer program or algorithm must do, written in informal language. - Pseudocode, Testing each version or change of a program during development to catch errors early. - Iterative Testing, Sample inputs used to check if the program produces the correct outputs. - Test Data, The correct result that should be returned by a program when given test data. - Expected Output, A set of steps or rules to be followed in calculations or problem-solving operations. - Algorithm, Statements that describe what the user expects the software to be able to do. - User Requirements, A smaller part of a system that performs a specific function and contributes to the larger system. - Sub-System, Breaking down software into modules that can be developed and tested independently. - Modular Design, A software development methodology focused on iterative progress and user feedback. - Agile Development, A sequential development process with distinct phases such as analysis, design, coding, and testing. - Waterfall Model, A form of software development that emphasizes quick development and iteration with user feedback. - Rapid Application Development (RAD), Building software in small increments where each builds on the previous. - Incremental Development,
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Unit 8 Algorithms - T1 Development life cycle - Flash Cards
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Smithmatthew
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