Usability - The ease with which a user can learn and use a product., Prototyping - The process of creating a physical or digital model of a product to test and refine its design., Design thinking - A creative approach to problem-solving that involves empathizing with users, defining problems, ideating solutions, prototyping, and testing., Design brief - A document that outlines the goals and objectives of a design project., Aesthetics - The visual appearance or style of a product., User testing - he process of evaluating a product by having real users try it out and provide feedback., Accessibility - The degree to which a product is easy to use and navigate by people with disabilities., Concept design - Early-stage design, not all aspects are resolved, however overall intent or direction should be apparent., Dimension - Distance or measurement, Organic - Describes form. Soft, irregular shapes, as occur in nature.,

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