Latency - the delay or lag between a player's input and the corresponding action occurring in the game, Streaming Quality - the visual and audio fidelity of the game as it is streamed from the cloud to the player's device, Data Centers - large facilities equipped with servers and computing infrastructure where games are hosted in cloud gaming, Bandwidth - the capacity of an internet connection to transmit data., Cross-Platform Play - enables gamers on different devices and platforms (e.g., PC, console, mobile) to play together in the same game, Game-as-a-Service - model where games are continually updated and expanded with new content and features over time, Frame rate - the number of frames or images displayed per second in a game, Resolution - the number of distinct pixels that can be displayed on a screen, Streaming service - platform or service that enables players to access and play video games through cloud technology, Ping - measure of the time it takes for a small data packet to travel from a player's device to a server and back,

Cloud gaming - Vocabulary task

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