ADSR - Attack, Decay, Sustain, Release, Aliasing - Artefacts created by a sampling rate that is too low, Amplitude - The height of a waveform, Analogue - When a signal or equipment uses a continuously variable physical quantity, Artefacts - Unwanted sounds that are a by-product of the recording process, Attenuation - A reduction in volume/gain, Bit depth - The number of bits used in each sample in A to D conversion, Chorus - A modulation effect that simulates multiple instruments, Clipping - Overloading a signal so that it causes distortion, Comping - Combining multiple takes into one master take, Compression - a process for controlling the dynamic range of a soung, Delay - An echo effect, Destructive editing - Not reversible, EQ - Balancing the amplitude of different frequencies, Flanger - A modulation effect said to sound like a jet engine, Frequency - Pitch/cycles per second, Frequency response - The accuracy with which a mic picks up frequencies, Gate - A process for controlling the dynamics of a sound, High pass filter - Removes only low frequencies below a set point, Hypercardioid - Picks up sound mostly from the front of the mic with a little bit of 'room' behind, Cardioid - Picks up sound from the front and sides,
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Music tech glossary A-H
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Jw5
Y12
Y13
Music Technology
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