Introduction - The opening segment of the game (usually used for the welcome screen), Loop - The workhorse in gaming. It is a repeated melody with accompaniment that represents the general feeling of the game., Transition - Used to move from level to level or screen to screen, Stinger - Announces something is about to happen or marks a particular event, Cinematic - Represents the sweeping imagery within the game. Used when the game goes through a quick overview of the level before you start to play, Tag - An ending piece of music. Sometimes used when a level is complete and always used when game is over., Chiptune - A chip designed for gaming that can play more than one sound. Popular from 1970 - 1990, 16 bit chip - A sound card able to play multi layers in gaming, including playing samples., Waveform - A visual representation of an audio signal. Usually in the form of a line with a specific shape., Square Wave - A symmetrical rectangular waveform which contain a series of odd harmonics. Usually sounds like a ting., Triangle Wave - A waveform shaped like 2 sides of a triangle. Usually used for lower pitches and sounds muffled., Noise waveform - This is a indefinite pitched waveform that creates a scratchy sound.,

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