1) What is a "goal" in a game? a) Something you eat b) Something you achieve c) A surprise that pops up 2) Why should a game not be too easy or hard? a) Because players only like boring games b) Because it keeps the game fun and challenging c) Because it makes the game end faster 3) Why are choices important in a game? a) They let the game decide what you do b) They let you choose your own actions c) They make the game longer 4) Why do games give rewards? a) To make players feel proud and excited b) To make the game cost money c) To make the game confusing 5) Why are surprises fun in games? a) Because they scare players b) Because they make the game unpredictable and exciting c) Because they make the game harder to see 6) Why do bright colours and sounds help a game? a) They make the game more enjoyable b) They make the game heavy to download c) They make it harder to play 7) What does "Keep It simple" mean in a game a) Make the game as confusing as possible b) The game should be easy to understand c) The game should have 100 levels 8) How should games teach players how to play? a) By giving a huge book to read b) By letting players learn through trying c) By telling them nothing 9) What is "feedback" in a game? a) When the game celebrates when you do something right b) When the game disappears c) When the game gets slower 10) What does it mean when a game makes you say "Just one more turn!"? a) The game is boring b) The game is fun and keeps you wanting to play c) The game is broken

Game Design Principles

by

Leaderboard

Visual style

Options

Switch template

Continue editing: ?