Text A: Gaming report 2019: Text A: 68% of teenage gamers play games that contain violence., 4/5 teenagers across 105 countries do not achieve the recommended minimum level of daily physical activity (60 minutes)., Canadian research revealed academic advantages in maths, science and reading for young gamers (11–16 years).negative (-), Text B: ‘The social side of gaming’: 50% of 11–16 year olds who game say they play mainly with friends., A large majority of gaming parents (90%) play video games with their children., Text C: ‘Don’t let our kids get left behind’: A study showed that the majority of teachers who use games in their classes have students playing at least once a week., Real-time strategy games, for example, mean that students can work like scientists—collecting facts, comparing data and interpreting evidence, which helps develop their critical thinking skills.,

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