Congestion/contention - occurs when network demand exceeds capacity, leading to slowdowns and delays., Bottlenecking - happens when a particular part of the network limits overall performance, creating a point of congestion., Bandwidth - refers to the maximum data transfer rate of a network connection., Throughput capacity - is the actual rate at which data is successfully transmitted through the network., Latency - the time it takes for data to travel from the source to the destination., Packet loss - occurs when data packets fail to reach their destination, leading to incomplete data transmission., Jitter - refers to the variability in packet arrival times, a ecting the quality of real-time communications., Interference - from other electronic devices and physical obstructions can cause reduced network performance., Channel overlap - Overlapping channels result in increased interference and reduced throughput., Signal degradation or loss - Weak signal strength and high error rates due to distance or physical obstructions., Insufficient wireless coverage - Insufficient coverage results in dead zones with poor or no connectivity, Client disassociation issues - Frequent dissociation causes unstable connections and constant reconnecting., Roaming configuration - Poorly configured roaming can lead to slow hand offs between access points, causing temporary disconnections., access points - Access points (APs) are network devices that bridge wired and wireless networks.,

5.4 Troubleshoot performance issues

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