1) How do people in your country talk about mental health? (e.g. stigma, awareness, silence) “In my country, people usually…” 2) What role does technology play in your daily life? (e.g. communication, work, stress) “Technology helps me to…” 3) Why do people play video games? (e.g. fun, escape, socialising) “I think people play games because…” 4) What can help someone improve their mental well-being? (e.g. exercise, talking, hobbies) “When I feel stressed, I usually…” 5) How do you think gaming affects emotions? (e.g. excitement, frustration, calmness) “Gaming makes me feel…”

Video Games and Mental Health Introductory Discussion

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